Browse by Course code: COMP3218

Up a level
Export as [feed] Atom [feed] RSS 1.0 [feed] RSS 2.0
Number of items: 10.
  1. [img]
    Preview
    [img]
    Preview
    Innovation In Games
    In this lecture we look at how innovation in games has moved from the creation of new genres, to the incorporation of new technology, that has unlocked new ways to play games. In particular we look at casual and social games, motion controllers, virtual reality, augmented reality, location-based games, mixed reality, and alternate reality.

    Shared with the World by
    Dr David Millard
  2. [img]
    Preview
    [img]
    Preview
    The Poetics of Game Narratives
    In this final week we will look at the tensions between ludology and narratology in games design, in effect how the agency of games has been reconciled with the dramatic requirements (and lack of agency) in narrative. I will argue that there are two broad approaches, the mainstream method of concentrating in the Fabula, and a method pioneered by many indie games of fusing narrative and play. We will look in more detail at what this might mean in terms of thematic cohesion, diegetic choices, and mechanics and metaphor. In the second lecture we look at Spec Ops: The Line, as a rare example of a AAA title that takes this fusion approach. Looking at how the game uses many of the techniques we have explored.

    Shared with the World by
    Dr David Millard
  3. [img]
    Preview
    [img]
    Preview
    COMP3218 Balance and Difficult
    This week we will look at issues surrounding setting the difficulty of your game at an optimal level, and tuning that to suit your audience.

    Shared with the World by
    Mr Rikki Prince
  4. [img]
    Preview
    [img]
    Preview
    Systematic Storytelling: Interactivity, Agency and Non-linear Narratives
    In this lecture we go over the fundamentals of interactive game narratives. Defining what we mean by narrative, and placing games in context with other ergodic literature. We look at non-linear structures, agency, and the narrative paradox. Concluding with a set of mechanisms that games designers use to manage agency in their narrative games. Also included is an introductory video for the second Expo on Digital Storytelling.

    Shared with the World by
    Dr David Millard
  5. [img]
    Preview
    [img]
    Preview
    Introduction to Game Design and Development
    This is the introductory lecture to COMP3218. We introduce ourselves, cover the philosophy of the course, the structure and assessment process, and lead an initial game design exercise.

    Shared with the World by
    Dr David Millard
  6. [img] [img]
  7. [img]
    Preview
    [img]
    Preview
    COMP3218: Game Design Basics 1, Structures and Elements
    Shared with the World by
    Dr Charlie Hargood
  8. [img] [img]
    COMP3218 Level Design, Tutorials and Process
    Shared with the University by
    Mr Rikki Prince
  9. [img]
    COMP3218 Procedural Content Generation and Adaptive Difficulty
    Shared with the University by
    Mr Rikki Prince
  10. [img]
    COMP3218: Writing for Games, The Story Arc, Techniques, and Characters
    Shared with the University by
    Dr Charlie Hargood
This list was generated on Tue Jan 25 20:42:23 2022 UTC.