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Innovation In Games
In this lecture we look at how innovation in games has moved from the creation of new genres, to the incorporation of new technology, that has unlocked new ways to play games. In particular we look at casual and social games, motion controllers, virtual reality, augmented reality, location-based games, mixed reality, and alternate reality.
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Prof David Millard
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Date Added: | 20 Apr 2016 20:48 |
Creators Name: |
Prof David Millard
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Tags: | game design, innovation |
Viewing permissions: | World |
Course codes: | COMP3218 |
Link: | http://edshare.soton.ac.uk/id/eprint/16395 |
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