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    Innovation In Games
    In this lecture we look at how innovation in games has moved from the creation of new genres, to the incorporation of new technology, that has unlocked new ways to play games. In particular we look at casual and social games, motion controllers, virtual reality, augmented reality, location-based games, mixed reality, and alternate reality.

    Shared with the World by
    Prof David Millard
This list was generated on Sat Dec 21 17:05:12 2024 UTC.