Browse by Tags: game design

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Number of items: 4.
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    COMP3218 Balance and Difficult
    This week we will look at issues surrounding setting the difficulty of your game at an optimal level, and tuning that to suit your audience.

    Shared with the World by
    Mr Rikki Prince
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    COMP3218 Level Design, Tutorials and Process
    Shared with the University by
    Mr Rikki Prince
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    Innovation In Games
    In this lecture we look at how innovation in games has moved from the creation of new genres, to the incorporation of new technology, that has unlocked new ways to play games. In particular we look at casual and social games, motion controllers, virtual reality, augmented reality, location-based games, mixed reality, and alternate reality.

    Shared with the World by
    Prof David Millard
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    Introduction to Game Design and Development
    This is the introductory lecture to COMP3218. We introduce ourselves, cover the philosophy of the course, the structure and assessment process, and lead an initial game design exercise.

    Shared with the World by
    Prof David Millard
This list was generated on Sat Apr 20 00:53:12 2024 UTC.