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Number of items: 3.
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    COMP3218 Coursework 2 Information
    This video includes information on how the second Game Design and Development coursework (Interactive Narrative) will be marked.

    Shared with the University by
    Prof David Millard
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    Systematic Storytelling: Interactivity, Agency and Non-linear Narratives
    In this lecture we go over the fundamentals of interactive game narratives. Defining what we mean by narrative, and placing games in context with other ergodic literature. We look at non-linear structures, agency, and the narrative paradox. Concluding with a set of mechanisms that games designers use to manage agency in their narrative games. Also included is an introductory video for the second Expo on Digital Storytelling.

    Shared with the World by
    Prof David Millard
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    The Poetics of Game Narratives
    In this final week we will look at the tensions between ludology and narratology in games design, in effect how the agency of games has been reconciled with the dramatic requirements (and lack of agency) in narrative. I will argue that there are two broad approaches, the mainstream method of concentrating in the Fabula, and a method pioneered by many indie games of fusing narrative and play. We will look in more detail at what this might mean in terms of thematic cohesion, diegetic choices, and mechanics and metaphor. In the second lecture we look at Spec Ops: The Line, as a rare example of a AAA title that takes this fusion approach. Looking at how the game uses many of the techniques we have explored.

    Shared with the World by
    Prof David Millard
This list was generated on Fri Mar 29 12:12:19 2024 UTC.