Browse by Tags: game design

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Number of items: 4.
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    COMP3218 Balance and Difficult
    This week we will look at issues surrounding setting the difficulty of your game at an optimal level, and tuning that to suit your audience.

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    Innovation In Games
    In this lecture we look at how innovation in games has moved from the creation of new genres, to the incorporation of new technology, that has unlocked new ways to play games. In particular we look at casual and social games, motion controllers, virtual reality, augmented reality, location-based games, mixed reality, and alternate reality.

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    Introduction to Game Design and Development
    This is the introductory lecture to COMP3218. We introduce ourselves, cover the philosophy of the course, the structure and assessment process, and lead an initial game design exercise.

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This list was generated on Sun Jul 21 23:27:04 2019 UTC.