Systematic Storytelling: Interactivity, Agency and Non-linear Narratives
In this lecture we go over the fundamentals of interactive game narratives. Defining what we mean by narrative, and placing games in context with other ergodic literature. We look at non-linear structures, agency, and the narrative paradox. Concluding with a set of mechanisms that games designers use to manage agency in their narrative games.
Also included is an introductory video for the second Expo on Digital Storytelling.
Shared with the World by
Prof David Millard